Every rule is a real one
Rosemary wants dry ground and cannot abide clover. An iris wants the pond beside it. A marigold puts a snail to sleep. A hive holds back the bloom until a plant the bees like stands beside it.
The puzzles are real companion planting, so learning the garden and learning the game are the same thing. There are one hundred and twelve flower beds along the Path, in five acts: Morning Meadow, Blossom Garden, The Year of the Snails, Autumn Wood and Spring Again.

Anna and Leo
Anna looked after a town garden alone for twenty-two years. Then the town gave half of it to Leo, a cook who gardened before work. They never met, so they left each other notes on the flower beds, and then a book in the shed.
Their story is told in notes, each in its writer's own hand, and in twenty-two dated journal pages that open as you walk, from their first spring to thirty years on. It passes through a year of illness and into old age. At the end of the walk, the garden is yours.


Not a match-three
Turnleaf is a puzzle game for anyone who loves match-three but not what it asks of them. There are no lives to run out, no timers, and no moves to spend down to zero. There are no ads and nothing to buy.
When a flower bed is hard, the lamp is free: it shows where a plant would be happy, and what it says is always something true about how plants grow. Undo and Start over stand beside it. A flower bed blooms when every plant is content and your own planting has made a heart; every bed offers at least three, and finding them all turns a plant gold.

A hundred plants to find
Every plant you meet is pressed into the herbarium: some in Anna and Leo's book along the walk, some met in the flower beds, some brought by the lantern, and the twenty-five of Anna's list, which come with the Daily once the walk is done.
Beside the hundred there are five rare plants, each earned by a feat, one for each way of playing, and marked with a small gold star. Catch them all, calmly: every chapter keeps a tally and is sealed when it is full, a plant you have only seen shows faintly with its name, and every pressed plant carries a label saying who pressed it and when.



The Daily
A lantern on the Path lights one new flower bed each day at 03:00 UTC, the same for everyone who has walked as far, always with three hearts to find. The lantern shows faintly which plant today's bed brings.
On some days, and on a few flower beds of the walk, it rains: the rain waters every square, so every plant has the water it needs. Missing a day costs nothing. No streak is shown or asked of you.

Your Garden, and over the hedge
At the end of the walk Anna and Leo's garden is yours, to plant however you like with no rules at all. A Dawn Seed from the Daily grows there in a real day.
The garden keeps your time: dawn, day, dusk and night by your own clock, and the seasons of your own half of the world. Invite friends through iCloud and their gardens stand beside yours, to visit and never to change. The seed tin grows a flower bed from any three plants you have met, the same bed for anyone with the same three, to send by link; a cutting is one plant from your herbarium, given to a friend's garden.


iPhone, iPad and Apple TV
The whole game on each, on the same save through your own iCloud. On Apple TV it is played with the remote. There is a Home Screen widget on iPhone and iPad, and a Top Shelf on Apple TV.


Six languages
The whole game, every note and every page, in English, Portuguese, Spanish, French, German and Italian. It opens in your device's language where it is one of the six.
- English
- Português
- Español
- Français
- Deutsch
- Italiano
Also in the garden
- Nothing collected: the App Privacy label reads "Data Not Collected". The only online services the game uses are Apple's own, iCloud and Game Center.
- Game Center achievements only: no leaderboards, no challenges, no competition.
- Notifications only if you ask for them: they start off, and the garden asks once.
- Rated 4+: no chat, no purchases, nothing collected from anyone.
